*The trouble is: the Twine platform simply isn't suitable for a simulation game. This could help to fill out the setting ( surely an arcology comprises more than just slave-owners and whores!), while potentially making the game more amenable to 'squeamish' players who don't want to be Baron Pimpo von Rapesalot. Stretching a bit farther*, we can imagine slaves working on security, maintenance, accountancy, espionage, modeling, fashion, and so on. music, singing, striptease, burlesque acts, etc). We could plausibly see skills (or even 'career paths') focusing on domestic service, nursing, childcare, and entertainment (e.g. I'll concede that it would be nice to see a greater diversity of roles within the game.
If the orders are odious, and if she wouldn't have followed them prior to your emotional manipulation, then the distinction is kinda moot. On the other hand, you're conving her to love you so that she'll follow orders. On the one hand, you're convincing a girl to fear you so that she'll follow orders. I'm not sure that I'd rate it as 'less evil' though. You could offer SlaveMaker as a counter-example, because it presented a similar society but allowed a much 'friendlier' playstyle. What were you expecting? It's a game about forcing people into sexual slavery in order to gain wealth and prestige.